![]() ![]() I know there are other frames I can play that are basically the same as what Ember was, but even with Ember's best ability in such a horrid state, she is still my top favorite frame and nothing will change that. Instead of doing that, scaling her ability down when playing weaker missions would have been the proper way to go, IMO. but trading her crowd control ability (her only real means of staying alive period) for more damage was as far from the answer one could possibly get. In the state Ember is in right now, players have to choose either a high damage, no range, no cc build or adequate range, no damage, Firequake cc build. Now I feel like she's a glorified target with more bark than bite. I didn't even have range mods on my Ember she was purely Power/Efficiency/Firequake with a little extra Duration and 100% Range. I tried running with the build I had before the rework and found Firequake to literally be completely useless (what's the point of a "100% chance knockdown augment" if you have to be standing 2 feet from an enemy for it to work). ![]() Now, I can't even get over 10% damage dealt and I fall into a bleedout state in half a blink. I had a build for her that WoF could kill group Lv100 enemies in less than 10 seconds without having to shoot/melee them and I rarely even went into a bleedout state and being a Damage-type Warframe (which are my favorite types btw), I was almost always had the most damage dealt. I didn't need Ember's WoF to have more base damage or more range. This rework completely annihilated any shred of survival-bility she had. I had my Ember built for both power and crowd control, depending on what missions I ran, without having to change between builds. The energy cost increased, the range was halved the damage increase is ok, but is irrelevant. Ember's World on Fire rework is way too painful.
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